\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.5 - Kinetic Data Structures
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CGAL::Kinetic::Regular_triangulation_3< Traits, Visitor, Triangulation > Class Template Reference

#include <CGAL/Kinetic/Regular_triangulation_3.h>

Definition

The class Kinetic::Regular_triangulation_3 maintains a triangulation of set of moving weighted points.

Its interface is the same as Kinetic::Delaunay_triangulation_3<Traits, Visitor, Triangulation>.

Note that the regular triangulation tracks as points are added to the Kinetic::ActiveObjectsTable, but not removed from it.

The optional Triangulation template argument must be a model of CGAL::RegularTriangulation_3 which has Kinetic::Regular_triangulation_cell_base_3<Traits, Base> as a cell base and Kinetic::Regular_triangulation_vertex_base_3<Traits, Base> as a vertex base.

See Also
Kinetic::Delaunay_triangulation_3<Traits, Visitor, Triangulation>
Kinetic::RegularTriangulationVisitor_3

Example


File Kinetic_data_structures/Kinetic_regular_triangulation_3.cpp

#define CGAL_CHECK_EXACTNESS
#define CGAL_CHECK_EXPENSIVE
#include <CGAL/Kinetic/Regular_triangulation_exact_simulation_traits.h>
#include <CGAL/Kinetic/Regular_triangulation_3.h>
int main()
{
typedef CGAL::Kinetic::Regular_triangulation_exact_simulation_traits Traits;
Traits tr(0,100000.0);
KDel kdel(tr);
Traits::Simulator::Handle sp= tr.simulator_handle();
std::ifstream in("data/weighted_points_3");
CGAL_assertion(in.good());
in >> *tr.active_points_3_table_handle();
CGAL_assertion(!in.fail());
std::cout << *tr.active_points_3_table_handle();
std::cout << *tr.active_points_3_table_handle() << std::endl;
kdel.set_has_certificates(true);
sp->set_current_event_number(10000);
return EXIT_SUCCESS;
}
Examples:
Kinetic_data_structures/Kinetic_regular_triangulation_3.cpp.