\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.5 - 3D Boolean Operations on Nef Polyhedra
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CGAL::Nef_polyhedron_3< Nef_polyhedronTraits_3, Nef_polyhedronItems_3 >::Vertex Class Reference

#include <CGAL/Nef_polyhedron_3.h>

Definition

template<class Nef_polyhedronTraits_3, class Nef_polyhedronItems_3 = CGAL::Default_items<Nef_polyhedronTraits_3> class Nef_polyhedronMarks = bool>
class CGAL::Nef_polyhedron_3< Nef_polyhedronTraits_3, Nef_polyhedronItems_3 >::Vertex

A vertex is a point in the 3-dimensional space.

Its incidence structure can be accessed creating a sphere map of the vertex. This is done by the member function Nef_polyhedron_3::get_sphere_map().

Creation

There is no need for a user to create a Vertex explicitly. The class Nef_polyhedron_3<Traits> manages the needed vertices internally.

See Also
CGAL::Nef_polyhedron_3<Traits>
CGAL::Nef_polyhedron_S2<Traits>

Types

The following types are the same as in Nef_polyhedron_3<Traits>.

typedef unspecified_type Mark
 type of mark.
 
typedef unspecified_type Point_3
 point type stored in Vertex.
 

Operations

const Markmark () const
 the mark of v .
 
const Point_3point () const
 the point of v .