\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.6.1 - 2D and 3D Linear Geometry Kernel
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Kernel::ConstructDirection_3 Concept Reference

Definition

Refines:
AdaptableFunctor (with one argument)
See Also
CGAL::Direction_3<Kernel>

Operations

A model of this concept must provide:

Kernel::Direction_3 operator() (const Kernel::Vector_3 &v)
 introduces a direction initialized with the direction of vector v.
 
Kernel::Direction_3 operator() (const Kernel::Line_3 &l)
 introduces the direction of line l.
 
Kernel::Direction_3 operator() (const Kernel::Ray_3 &r)
 introduces the direction of ray r.
 
Kernel::Direction_3 operator() (const Kernel::Segment_3 &s)
 introduces the direction of segment s.