\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.6.1 - Kinetic Data Structures
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CGAL::Kinetic::Qt_triangulation_2< KineticTriangulation_2, QtWidget_2, QtMovingPoints_2 > Class Template Reference

#include <CGAL/Kinetic/IO/Qt_triangulation_2.h>

Definition

The class draws a triangulation into a CGAL::Qt_widget_2.

This class is very simple and a good one to look at if you want to see how to draw your own two dimensional kinetic data structure.

See Section Visualization of Kinetic Data Structures for an example using this class.

See Also
Kinetic::Qt_widget_2<Simulator>

Creation

 Qt_widget_2 (KineticTriangulation_2::Handle, QtWidget_2::Handle, QtMovingPoints_2::Handle)
 Construct the object and make all the connections with the appropriate other objects.