\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.6.1 - 2D Straight Skeleton and Polygon Offsetting
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CGAL::Straight_skeleton_vertex_base_2< Refs, Point, FT > Class Template Reference

#include <CGAL/Straight_skeleton_vertex_base_2.h>

Definition

The class Straight_skeleton_vertex_base_2 provides a model for the StraightSkeletonVertex_2 concept which is the vertex type required by the StraightSkeleton_2 concept.

The class Straight_skeleton_vertex_base_2 has three template arguments: the first is the model of the StraightSkeleton_2 concept (the vertex container), the second is a Point type, and the third is a model of the FieldWithSqrt concept, which is the numeric type used to represent the time of a vertex (a Euclidean distance).

This class can be used as a base class allowing users of the straight skeleton data structure to decorate a vertex with additional data. The concrete vertex class must be given in the HalfedgeDSItems template parameter of the instantiation of the HalfedgeDS_default class used as the model for the Straight_skeleton_2 concept.

Is Model Of:

StraightSkeletonVertex_2

DefaultConstructible

CopyConstructible

Assignable

See Also
StraightSkeletonVertex_2
StraightSkeletonHalfedge_2
StraightSkeleton_2
CGAL::Straight_skeleton_halfedge_base_2<Refs>