\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.6.2 - 2D Arrangements
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Groups Pages
CGAL::Arr_naive_point_location< Arrangement > Class Template Reference

#include <CGAL/Arr_naive_point_location.h>

Definition

The Arr_naive_point_location class implements a naive algorithm that traverses all the vertices and halfedges in the arrangement in search for an answer to a point-location query. The query time is therefore linear in the complexity of the arrangement. Naturally, this point-location strategy could turn into a heavy time-consuming process when applied to dense arrangements.

Is Model Of:

ArrangementPointLocation_2

ArrangementVerticalRayShoot_2

See Also
ArrangementPointLocation_2
ArrangementVerticalRayShoot_2
CGAL::Arr_point_location_result<Arrangement>
CGAL_ARR_POINT_LOCATION_VERSION
Examples:
Arrangement_on_surface_2/conic_multiplicities.cpp, Arrangement_on_surface_2/global_insertion.cpp, Arrangement_on_surface_2/global_removal.cpp, and Arrangement_on_surface_2/point_location_example.cpp.