\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.6 - Geometric Object Generators
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CGAL::Random_points_in_ball_d< Point_d > Class Template Reference

#include <CGAL/point_generators_d.h>

Definition

Types

typedef std::input_iterator_tag iterator_category
 
typedef Point_d value_type
 
typedef std::ptrdiff_t difference_type
 
typedef const Point_d * pointer
 
typedef const Point_d & reference
 

Operations

 Random_points_in_ball_d (int dim, double r)
 \( g\) is an input iterator creating points of type Point_d uniformly distributed in the open ball in dimension \( dim\) with radius \( r\), i.e. \( |*g| < r\) . More...
 

Constructor & Destructor Documentation

template<typename Point_d>
CGAL::Random_points_in_ball_d< Point_d >::Random_points_in_ball_d ( int  dim,
double  r 
)

\( g\) is an input iterator creating points of type Point_d uniformly distributed in the open ball in dimension \( dim\) with radius \( r\), i.e. \( |*g| < r\) .

\( 2\cdot dim+1\) random numbers are needed from rnd for each point.