\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.8.2 - Kinetic Framework
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Groups Pages
CGAL::Kinetic::Default_simulator< FunctionKernel, EventQueue > Class Template Reference

#include <CGAL/Kinetic/Default_simulator.h>

Definition

The class Kinetic::Default_simulator controls kinetic data structures by maintaining a concept of time and ensuring that events are processed when necessary.

Is Model Of:
Kinetic::Simulator

Creation

 Default_simulator (const Time start=Time(0), const Time end=Time::infinity())
 Construct a Kinetic::Default_simulator which will process events between times start and end (events outside this window will be discarded).