CGAL 5.1.4 - Geometric Object Generators
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#include <CGAL/point_generators_d.h>
The class Random_points_in_cube_d
is an input iterator creating points uniformly distributed in an half-open cube.
CGAL::Random_points_in_square_2<Point_2, Creator>
CGAL::Random_points_in_cube_3<Point_3, Creator>
CGAL::Random_points_in_ball_d<Point_d>
CGAL::Random_points_on_sphere_d<Point_d>
Types | |
typedef std::input_iterator_tag | iterator_category |
typedef Point_d | value_type |
typedef std::ptrdiff_t | difference_type |
const typedef Point_d * | pointer |
const typedef Point_d & | reference |
Operations | |
Random_points_in_cube_d (int dim, double a, Random &rnd=get_default_random()) | |
\( g\) is an input iterator creating points of type Point_d uniformly distributed in the half-open cube of dimension \( dim\) with side length \( 2 a\), centered at the origin. More... | |
CGAL::Random_points_in_cube_d< Point_d >::Random_points_in_cube_d | ( | int | dim, |
double | a, | ||
Random & | rnd = get_default_random() |
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\( g\) is an input iterator creating points of type Point_d
uniformly distributed in the half-open cube of dimension \( dim\) with side length \( 2 a\), centered at the origin.
For every point \( p = *g\) and for all \( i<dim\) we have \( -a \le p[i] < a\). \( dim\) random numbers are needed from rnd
for each point.