CGAL 5.1.4 - Geometric Object Generators
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#include <CGAL/point_generators_3.h>
The class Random_points_in_triangle_3
is an input iterator creating points uniformly distributed inside a 3D triangle.
The default Creator
is Creator_uniform_3<Kernel_traits<Point_3>Kernel::RT,Point_3>
.
CGAL::Random_points_in_disc_2<Point_2, Creator>
CGAL::Random_points_in_cube_3<Point_3, Creator>
CGAL::Random_points_in_tetrahedron_3<Point_3, Creator>
CGAL::Random_points_on_sphere_3<Point_3, Creator>
Types | |
typedef std::input_iterator_tag | iterator_category |
typedef Point_3 | value_type |
typedef std::ptrdiff_t | difference_type |
const typedef Point_3 * | pointer |
const typedef Point_3 & | reference |
Random_points_in_triangle_3 (Point_3 &p, Point_3 &q, Point_3 &r, Random &rnd=get_default_random()) | |
Creates an input iterator g generating points of type Point_3 uniformly distributed inside the 3D triangle with vertices \( p, q \) and \( r \), i.e., \(*g = \alpha p + \beta q + \gamma r \), for some \( \alpha, \beta, \gamma \in [0, 1] \) and \( \alpha + \beta + \gamma = 1 \). More... | |
Random_points_in_triangle_3 (Triangle_3 &t, Random &rnd=get_default_random()) | |
Creates an input iterator g generating points of type Point_3 uniformly distributed inside a 3D triangle \(t\) with vertices \( p, q \) and \( r \), i.e., \(*g = \alpha p + \beta q + \gamma r \), for some \( \alpha, \beta, \gamma \in [0, 1] \) and \( \alpha + \beta + \gamma = 1 \). More... | |
CGAL::Random_points_in_triangle_3< Point_3, Creator >::Random_points_in_triangle_3 | ( | Point_3 & | p, |
Point_3 & | q, | ||
Point_3 & | r, | ||
Random & | rnd = get_default_random() |
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) |
Creates an input iterator g
generating points of type Point_3
uniformly distributed inside the 3D triangle with vertices \( p, q \) and \( r \), i.e., \(*g = \alpha p + \beta q + \gamma r \), for some \( \alpha, \beta, \gamma \in [0, 1] \) and \( \alpha + \beta + \gamma = 1 \).
Two random numbers are needed from rnd
for each point.
CGAL::Random_points_in_triangle_3< Point_3, Creator >::Random_points_in_triangle_3 | ( | Triangle_3 & | t, |
Random & | rnd = get_default_random() |
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) |
Creates an input iterator g
generating points of type Point_3
uniformly distributed inside a 3D triangle \(t\) with vertices \( p, q \) and \( r \), i.e., \(*g = \alpha p + \beta q + \gamma r \), for some \( \alpha, \beta, \gamma \in [0, 1] \) and \( \alpha + \beta + \gamma = 1 \).
Two random numbers are needed from rnd
for each point.