#include <vector>
#include <CGAL/Simple_cartesian.h>
#include <CGAL/Surface_mesh.h>
typedef Mesh::Vertex_index vertex_descriptor;
typedef Mesh::Face_index face_descriptor;
int main()
{
Mesh m;
vertex_descriptor u = m.
add_vertex(K::Point_3(0,1,0));
vertex_descriptor v = m.add_vertex(K::Point_3(0,0,0));
vertex_descriptor w = m.add_vertex(K::Point_3(1,0,0));
vertex_descriptor x = m.add_vertex(K::Point_3(1,1,0));
face_descriptor f = m.add_face(u,v,w,x);
{
std::cout << "vertices around vertex " << v << std::endl;
do {
std::cout << *vbegin++ << std::endl;
} while(vbegin != done);
}
{
std::cout << "vertices around face " << f << std::endl;
vbegin != vend;
++vbegin){
std::cout << *vbegin << std::endl;
}
}
std::cout << vd << std::endl;
}
return 0;
}