CGAL 5.3.1 - Geometric Object Generators
|
#include <CGAL/point_generators_3.h>
The class Random_points_in_triangle_mesh_3
is an input iterator creating points uniformly distributed inside the faces of a triangle mesh model of FaceListGraph
.
The triangle mesh must be valid and unchanged while the iterator is used.
CGAL::Random_points_in_disc_2<Point_2, Creator>
CGAL::Random_points_in_cube_3<Point_3, Creator>
CGAL::Random_points_in_triangle_3<Point_3, Creator>
CGAL::Random_points_on_sphere_3<Point_3, Creator>
CGAL::Random_points_in_triangle_mesh_2<Point_2, Triangulation>
CGAL::Random_points_in_tetrahedral_mesh_boundary_3<C3T3>
CGAL::Random_points_in_tetrahedral_mesh_3<C3T3>
CGAL::Random_points_in_triangles_2<Point_2>
CGAL::Random_points_in_triangles_3<Point_3>
Types | |
typedef std::input_iterator_tag | iterator_category |
typedef boost::property_traits< VertexPointMap >::value_type | Point_3 |
typedef Point_3 | value_type |
typedef std::ptrdiff_t | difference_type |
const typedef Point_3 * | pointer |
const typedef Point_3 & | reference |
Random_points_in_triangle_mesh_3 (const TriangleMesh &mesh, VertexPointMap vpm, Random &rnd=get_default_random()) | |
Creates an input iterator g generating points of type Point_3 uniformly distributed in the mesh faces based on vpm . More... | |
Random_points_in_triangle_mesh_3 (const TriangleMesh &mesh, Random &rnd=get_default_random()) | |
Similar to the previous constructor using get(vertex_point, mesh) as vertex point map. | |
CGAL::Random_points_in_triangle_mesh_3< TriangleMesh, VertexPointMap, Creator >::Random_points_in_triangle_mesh_3 | ( | const TriangleMesh & | mesh, |
VertexPointMap | vpm, | ||
Random & | rnd = get_default_random() |
||
) |
Creates an input iterator g
generating points of type Point_3
uniformly distributed in the mesh faces based on vpm
.
Each triangle has a probability to be chosen to hold the point depending on its area.