CGAL 5.3.2 - Geometric Object Generators
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#include <CGAL/point_generators_3.h>
The class Random_points_in_tetrahedral_mesh_boundary_3
is an input iterator creating points uniformly distributed on the boundary of a tetrahedral mesh of type Mesh_complex_3_in_triangulation_3
.
The tetrahedral mesh must be valid and unchanged while the iterator is used.
C3T3 | must be a model of Mesh_complex_3_in_triangulation_3 |
CGAL::Random_points_in_disc_2<Point_2, Creator>
CGAL::Random_points_in_cube_3<Point_3, Creator>
CGAL::Random_points_in_triangle_3<Point_3, Creator>
CGAL::Random_points_on_sphere_3<Point_3, Creator>
CGAL::Random_points_in_triangle_mesh_3<Point_3, TriangleMesh>
CGAL::Random_points_in_triangle_mesh_2<Point_2, Triangulation>
CGAL::Random_points_in_tetrahedral_mesh_3<C3T3>
CGAL::Random_points_in_triangles_2<Point_2>
CGAL::Random_points_in_triangles_3<Point_3>
Types | |
typedef std::input_iterator_tag | iterator_category |
typedef C3T3::Triangulation::Point_3 | value_type |
typedef std::ptrdiff_t | difference_type |
const typedef value_type * | pointer |
const typedef value_type & | reference |
Random_points_in_tetrahedral_mesh_boundary_3 (const C3T3 &c3t3, Random &rnd=get_default_random()) | |
Creates an input iterator g generating points of type Weighted_point_3 uniformly distributed on the mesh. More... | |
CGAL::Random_points_in_tetrahedral_mesh_boundary_3< C3T3, Creator >::Random_points_in_tetrahedral_mesh_boundary_3 | ( | const C3T3 & | c3t3, |
Random & | rnd = get_default_random() |
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Creates an input iterator g
generating points of type Weighted_point_3
uniformly distributed on the mesh.
Each triangle has a probability to be chosen to hold the point depending on its area.