CGAL 5.3 - Geometric Object Generators
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#include <CGAL/point_generators_d.h>
The class Random_points_on_sphere_d
is an input iterator creating points uniformly distributed on a sphere.
The generated points are computed using floating point arithmetic, whatever the Kernel is, thus they are on the sphere only up to rounding errors.
CGAL::Random_points_on_circle_2<Point_2, Creator>
CGAL::Random_points_on_sphere_3<Point_3, Creator>
CGAL::Random_points_in_cube_d<Point_d>
CGAL::Random_points_in_ball_d<Point_d>
Types | |
typedef std::input_iterator_tag | iterator_category |
typedef Point_d | value_type |
typedef std::ptrdiff_t | difference_type |
const typedef Point_d * | pointer |
const typedef Point_d & | reference |
Operations | |
Random_points_on_sphere_d (int dim, double r, Random &rnd=get_default_random()) | |
\( g\) is an input iterator creating points of type Point_d uniformly distributed on a sphere in dimension \( dim\) with radius \( r\), i.e. \( |*g| == r\) . More... | |
CGAL::Random_points_on_sphere_d< Point_d >::Random_points_on_sphere_d | ( | int | dim, |
double | r, | ||
Random & | rnd = get_default_random() |
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\( g\) is an input iterator creating points of type Point_d
uniformly distributed on a sphere in dimension \( dim\) with radius \( r\), i.e. \( |*g| == r\) .
\( 2\cdot dim\) random numbers are needed from rnd
for each point.