CGAL 5.4.1 - 3D Triangulation Data Structure
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The concept TriangulationDataStructure_3::Cell
stores four Vertex_handle
s to its four vertices and four Cell_handle
s to its four neighbors. The vertices are indexed 0, 1, 2, and 3 in consistent order. The neighbor indexed \( i\) lies opposite to vertex i
.
In degenerate dimensions, cells are used to store faces of maximal dimension: in dimension 2, each cell represents only one facet of index 3, and 3 edges \( (0,1)\), \( (1,2)\) and \( (2,0)\); in dimension 1, each cell represents one edge \( (0,1)\). (See also Section Representation.)
Creation
In order to obtain new cells or destruct unused cells, the user must call the create_cell()
and delete_cell()
methods of the triangulation data structure.
Access Functions | |
Vertex_handle | vertex (int i) const |
Returns the vertex i of c . More... | |
int | index (Vertex_handle v) const |
Returns the index of vertex v in c . More... | |
bool | has_vertex (Vertex_handle v) const |
Returns true if v is a vertex of c . | |
bool | has_vertex (Vertex_handle v, int &i) const |
Returns true if v is a vertex of c , and computes its index i in c . | |
Cell_handle | neighbor (int i) const |
Returns the neighbor i of c . More... | |
int | index (Cell_handle n) const |
Returns the index corresponding to neighboring cell n . More... | |
bool | has_neighbor (Cell_handle n) const |
Returns true if n is a neighbor of c . | |
bool | has_neighbor (Cell_handle n, int &i) const |
Returns true if n is a neighbor of c , and computes its index i in c . | |
Setting | |
void | set_vertex (int i, Vertex_handle v) |
Sets vertex i to v . More... | |
void | set_vertices (Vertex_handle v0, Vertex_handle v1, Vertex_handle v2, Vertex_handle v3) |
Sets the vertex pointers. | |
void | set_neighbor (int i, Cell_handle n) |
Sets neighbor i to n . More... | |
void | set_neighbors (Cell_handle n0, Cell_handle n1, Cell_handle n2, Cell_handle n3) |
Sets the neighbors pointers. | |
Internal | |
Advanced
These functions are used internally by the triangulation data structure. The user is not encouraged to use them directly as they may change in the future. | |
TDS_data & | tds_data () |
const TDS_data & | tds_data () const |
Checking | |
bool | is_valid (bool verbose=false, int level=0) const |
This is a function for debugging purpose. More... | |
int TriangulationDataStructure_3::Cell::index | ( | Vertex_handle | v | ) | const |
Returns the index of vertex v
in c
.
v
is a vertex of c
. int TriangulationDataStructure_3::Cell::index | ( | Cell_handle | n | ) | const |
Returns the index corresponding to neighboring cell n
.
n
is a neighbor of c
. bool TriangulationDataStructure_3::Cell::is_valid | ( | bool | verbose = false , |
int | level = 0 |
||
) | const |
This is a function for debugging purpose.
User defined local validity checking function.
Cell_handle TriangulationDataStructure_3::Cell::neighbor | ( | int | i | ) | const |
Returns the neighbor i
of c
.
void TriangulationDataStructure_3::Cell::set_neighbor | ( | int | i, |
Cell_handle | n | ||
) |
Sets neighbor i
to n
.
void TriangulationDataStructure_3::Cell::set_vertex | ( | int | i, |
Vertex_handle | v | ||
) |
Sets vertex i
to v
.
Vertex_handle TriangulationDataStructure_3::Cell::vertex | ( | int | i | ) | const |
Returns the vertex i
of c
.