CGAL 5.5.2 - Quadtrees, Octrees, and Orthtrees
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#include <CGAL/Orthtree_traits_3.h>
The class Orthtree_traits_3
can be used as a template parameter of the Orthtree
class.
GeomTraits | model of Kernel . |
Types | |
enum | Adjacency |
Two directions along each axis in Cartesian space, relative to a node. More... | |
typedef Dimension_tag< 3 > | Dimension |
Dimension type. | |
typedef Bbox_3 | Bbox_d |
Bounding box type. | |
typedef GeomTraits::FT | FT |
Number type. | |
typedef GeomTraits::Point_3 | Point_d |
Point type. | |
typedef GeomTraits::Sphere_3 | Sphere_d |
Sphere type. | |
typedef GeomTraits::Cartesian_const_iterator_3 | Cartesian_const_iterator_d |
An iterator over the Cartesian coordinates. | |
typedef std::array< FT, Dimension::value > | Array |
Array type. | |
typedef unspecified_type | Construct_point_d_from_array |
Functor with an operator to construct a Point_d from an Array object. | |
typedef unspecified_type | Construct_bbox_d |
Functor with an operator to construct a Bbox_d from two Array objects (coordinates of minimum and maximum points). | |
Operations | |
Construct_point_d_from_array | construct_point_d_from_array_object () const |
Function used to construct an object of type Construct_point_d_from_array . | |
Construct_bbox_d | construct_bbox_d_object () const |
Function used to construct an object of type Construct_bbox_d . | |
enum CGAL::Orthtree_traits_3::Adjacency |
Two directions along each axis in Cartesian space, relative to a node.
Directions are mapped to numbers as 3-bit integers, though the numbers 6 and 7 are not used because there are only 6 different directions.
The first two bits indicate the axis (00 = x, 01 = y, 10 = z), the third bit indicates the direction along that axis (0 = -, 1 = +).
The following diagram may be a useful reference:
3 * | * 5 | / y+ |/ * z+ 0 *------+------* 1 | * /| |/ / | +-----* x+ 4 * | * 2
This lookup table may also be helpful:
Direction | bitset | number | Enum |
---|---|---|---|
-x | 000 | 0 | LEFT |
+x | 001 | 1 | RIGHT |
-y | 010 | 2 | DOWN |
+y | 011 | 3 | UP |
-z | 100 | 4 | BACK |
+z | 101 | 5 | FRONT |