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A model of this concept must provide:
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Kernel::Ray_3 | operator() (const Kernel::Point_3 &p, const Kernel::Point_3 &q) |
| introduces a ray with source p and passing through point q .
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Kernel::Ray_3 | operator() (const Kernel::Point_3 &p, const Kernel::Vector_3 &v) |
| introduces a ray with source p and with the direction given by v .
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Kernel::Ray_3 | operator() (const Kernel::Point_3 &p, const Kernel::Direction_3 &d) |
| introduces a ray with source p and with direction d .
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Kernel::Ray_3 | operator() (const Kernel::Point_3 &p, const Kernel::Line_3 &l) |
| introduces a ray with source p and with the same direction as l .
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