CGAL 6.0 - Geometric Object Generators
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CGAL::Random_points_in_ball_d< Point_d > Class Template Reference

#include <CGAL/point_generators_d.h>

Definition

template<typename Point_d>
class CGAL::Random_points_in_ball_d< Point_d >

The class Random_points_in_ball_d is an input iterator creating points uniformly distributed in an open ball in any dimension.

Is model of
InputIterator
PointGenerator
See also
CGAL::Random_points_in_disc_2<Point_2, Creator>
CGAL::Random_points_in_sphere_3<Point_3, Creator>
CGAL::Random_points_in_cube_d<Point_d>
CGAL::Random_points_on_sphere_d<Point_d>
Examples
Generator/ball_d.cpp.

Types

typedef std::input_iterator_tag iterator_category
 
typedef Point_d value_type
 
typedef std::ptrdiff_t difference_type
 
typedef const Point_d * pointer
 
typedef const Point_d & reference
 

Operations

 Random_points_in_ball_d (int dim, double r)
 \( g\) is an input iterator creating points of type Point_d uniformly distributed in the open ball in dimension \( dim\) with radius \( r\), i.e. \( |*g| < r\) .
 

Constructor & Destructor Documentation

◆ Random_points_in_ball_d()

template<typename Point_d >
CGAL::Random_points_in_ball_d< Point_d >::Random_points_in_ball_d ( int  dim,
double  r 
)

\( g\) is an input iterator creating points of type Point_d uniformly distributed in the open ball in dimension \( dim\) with radius \( r\), i.e. \( |*g| < r\) .

\( 2\cdot dim+1\) random numbers are needed from rnd for each point.