The concept TriangulationDataStructure_3::Cell stores four Vertex_handles to its four vertices and four Cell_handles to its four neighbors. The vertices are indexed 0, 1, 2, and 3 in consistent order. The neighbor indexed i lies opposite to vertex i.
In degenerate dimensions, cells are used to store faces of maximal dimension: in dimension 2, each cell represents only one facet of index 3, and 3 edges (0,1), (1,2) and (2,0); in dimension 1, each cell represents one edge (0,1). (See also Section 38.1.)
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In order to obtain new cells or destruct unused cells, the user must call the create_cell() and delete_cell() methods of the triangulation data structure.
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Returns the vertex i of c.
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Returns the index of vertex v in c.
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| Returns true if v is a vertex of c. | ||
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Returns true if v is a vertex of c, and computes its index i in c. | ||||
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Returns the neighbor i of c.
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Returns the index corresponding to neighboring cell n.
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| Returns true if n is a neighbor of c. | ||
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Returns true if n is a neighbor of c, and computes its index i in c. |
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Sets vertex i to v.
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Sets the vertex pointers. | ||||
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Sets neighbor i to n.
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Sets the neighbors pointers. |
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User defined local validity checking function. |
TriangulationDataStructure_3::Vertex.