The concept PointGenerator defines the requirements for a point generator, which can be used in places where input iterators are called for.
InputIterator
CGAL::Random_points_in_ball_d<Point_d,>
CGAL::Random_points_in_disc_2<Point_2, Creator>
CGAL::Random_points_in_square_2<Point_2, Creator>
CGAL::Random_points_on_circle_2<Point_2, Creator>
CGAL::Random_points_on_segment_2<Point_2, Creator>
CGAL::Random_points_on_square_2<Point_2, Creator>
CGAL::Random_points_in_cube_3<Point_3, Creator>
CGAL::Random_points_in_cube_d<Point_d>
CGAL::Random_points_in_sphere_3<Point_3, Creator>
CGAL::Random_points_on_sphere_3<Point_3, Creator>
CGAL::Random_points_on_sphere_d<Point_d>
PointGenerator::value_type | |
the type of point being generated.
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double | pg.range () const | return an absolute bound for the coordinates of all generated points. |