This event erases a point from the ActiveObjectsTable when it is processed.
#include <CGAL/Kinetic/Erase_event.h>
Kinetic::Erase_event<ActiveObjectsTable> i ( ActiveObjectsTable::Key k, ActiveObjectsTable::Handle t); | |
Erase the object k from the table t when processed.
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Kinetic::ActiveObjectsTable, Kinetic::Active_objects_vector<MovingObject>.
typedef CGAL::Kinetic::Exact_simulation_traits Simulation_traits; typedef Simulation_traits::Kinetic_kernel::Point_2 Moving_point_2; typedef CGAL::Kinetic::Insert_event<Simulation_traits::Active_points_2_table> Insert_event; typedef CGAL::Kinetic::Delaunay_triangulation_2<Simulation_traits> KDel; Simulation_traits tr; KDel kdel(tr); Moving_point_2 mp(Moving_point_2::NT(0), Moving_point_2::NT(0)); tr.simulator_handle()->new_event(Simulation_traits::Simulator::Time(3), Erase_event(*tr.active_objects_table_handle()->keys_begin(), tr.active_points_2_table_handle()));