CGAL 4.14.2 - Triangulated Surface Mesh Approximation
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This package implements the Variational Shape Approximation [1] (VSA) method to approximate an input surface mesh by a simpler surface triangle mesh. The input of the algorithm must be:
The output is a triangle soup and can be built into a polygon surface mesh.
Given an input surface triangle mesh, VSA leverages a discrete clustering algorithm to approximate it by a set of local simple shapes referred to as proxies. Each cluster is represented as a connected set of triangles of the input mesh, and the output mesh is constructed by generating a surface triangle mesh which approximates the clusters. The approximation error is one-sided, defined between the clusters and their associated proxies. Two error metrics ( \( \mathcal{L}^2 \), \( \mathcal{L}^{2,1} \)) for planar proxies are provided via the classes CGAL::Surface_mesh_approximation::L2_metric_plane_proxy
and CGAL::Surface_mesh_approximation::L21_metric_plane_proxy
, and the algorithm design is generic to other user-defined metrics. The current proxies are planes or vectors, however the algorithm design is generic for future extensions to non-planar proxies [4][3]. The default \( \mathcal{L}^{2,1} \) metric is recommended in terms of computation and visual perception [1]. A brief background about Proxy and ErrorMetric is provided in Section Background.
This package offers both the approximation and mesh construction functionalities, through the free function CGAL::Surface_mesh_approximation::approximate_triangle_mesh()
which runs a fully automated version of the algorithm:
File Surface_mesh_approximation/vsa_simple_approximation_example.cpp
A class interface is also provided for advanced users, in which a series of pliant operators offer interactive capabilities during clustering and customization in terms of error and proxies.
The package contains 3 main components: approximation algorithm, pliant operators and meshing as shown in Figure Figure 71.2.
The left part of Figure Figure 71.2 depicts the workflow of the approximation algorithm.
Figure Figure 71.3 depicts several Lloyd [2] clustering iterations on the plane-sphere model with planar proxies and the \( \mathcal{L}^{2,1} \) metric. We plot the fitting error against each iteration. After 8 iterations, the error barely changes. Based on this observation, we consider that the clustering converges if the error change between the current and previous iteration is lower than a user-specified threshold (indicated by two green dash lines).
Each proxy is always associated to a seed triangle face in the input surface mesh. While the proxies may be viewed as centers (or best representative) in a geometric error sense, the seed of each proxy is used as the starting point in the clustering process. Seeding is the processing of deciding how to select a seed face where a new proxy/partition can be initialized from.
To start the clustering iterations, we need an initial set of proxies. The default (hierarchical) approach generates one proxy per connected component, seeded at arbitrarily chosen faces. It then adds more proxies in batches, in order to drive the error down. After each batch of proxies added, it performs several inner clustering iterations, which is referred to as relaxation in the seeding step.
Assuming a clustering partition of \(n\) regions with errors \( \{E_k\}_{k=1\cdots n} \), and we wish to add \(m\) proxies. We provide 3 different seeding methods:
\[ N_k = \lfloor E_k / E_{avg} + 0.5 \rfloor, \]
and the remaining error is added to the next proxy error in order to keep the total error unchanged:\[ E'_{k+1} = (E_k - N_k * E_{avg}) + E_{k+1}. \]
Figure Figure 71.4 depicts different seeding methods. Random initialization randomly selects a set of input triangle faces as proxy seeds. While it is very fast, the subsequent clustering process can be entrapped in a bad local minimum, especially on shapes with regions surrounded by sharp creases (left closeup). Incremental initialization adds the proxies one by one at the most distorted region. It can thus be slow due to the large number of interleaved relaxation iterations. Hierarchical initialization (selected by default) repeatedly doubles the number of proxies in a hierarchical refinement sequence, so as to generate clustering regions with evenly distributed fitting errors. Time consumption is typically in-between the former two. Statistics and comparisons are available in Section Performances.
To determine when to stop adding more proxies, we can specify either the maximum number of proxies required to approximate the geometry or the minimum error drop percentage with respect to the very first partition. More specifically, we can decide:
For interactive use, the approach can yield better approximations of the geometry via adding/removing proxies and tunneling out of local minima via additional operations:
As depicted in Figure Figure 71.6, teleportation provides a means to relocate a local minimum region entrapped in the planar part (left) to the most needed regions on the sphere (right). In Class Interface, the class interface is used to control the approximation process through the aforementioned operations.
This package implements the meshing algorithm described in [1] by generating a triangle mesh approximation of the clustering partition. The meshing algorithm has two major steps:
A vertex is selected as a basic anchor if it is:
Walking along the boundary of a proxy region (counterclockwise), a chord is a sequence of halfedges connecting two anchors. One cluster boundary cycle may consist of several chords. A connected region with holes may yield several boundary cycles (Figure Figure 71.6, planar part before teleportation).
In order to approximate complex boundaries well, more anchors are generated by recursive chord subdivision (Figure Figure 71.7). An anchor \( \mathbf{c} \) is added at the furthest vertex of a chord \( (\mathbf{a}, \mathbf{b}) \), split it into \( (\mathbf{a}, \mathbf{c}) \) and \( (\mathbf{c}, \mathbf{b}) \), if the distance \( d = \Vert \mathbf{c} , (\mathbf{a}, \mathbf{b}) \Vert \) is beyond certain threshold. To make \( d \) independent to the scale of the input:
\[ d = d / input\_mesh\_average\_edge\_length. \]
Optionally, \( d \) can be measured as the ratio of the chord length:
\[ d = d / \Vert(\mathbf{a}, \mathbf{b})\Vert. \]
Also, we can add a dihedral angle weight \( sin(\mathbf{N}_i,\mathbf{N}_j) \) to the distance measurement, where \( \mathbf{N}_i,\mathbf{N}_j \) are the normals of the proxies separated by the chord \( (\mathbf{a}, \mathbf{b}) \). If the angle between proxy \( P_i \) and \( P_j \) is rather small, then a coarse approximation will do as it does not add geometric information on the shape. Trivial chords (less than 4 edges) are not subdivided if they are non-circular. In case of circular chords, additional anchors maybe added to maintain the topology even if they are trivial, as detailed in Section Additional Anchors.
For a boundary cycle without any anchor such as the hole depicted Figure Figure 71.6, we first add a starting anchor to the boundary. We then subdivide this circular chord to ensure that every boundary cycle has at least 2 anchors (i.e., every chord is connecting 2 different anchors, Figure Figure 71.8). Finally, we add additional anchors to ensure that at least three anchor vertices are generated on every boundary cycle.
With the anchors defined, their chord connection graph forms a general polygon mesh. Because of non-flat, concave polygon or polygons with holes, we need to triangulate this initial polygon mesh. The triangulation is generated by computing a discrete variant of a constrained 2D Delaunay triangulation, where distances are measured on the input triangle mesh.
The first image of Figure Figure 71.9 depicts how the Delaunay triangulation of set of points (colored disks) is deduced from its dual Voronoi diagram (colored regions separated by blue lines) by connecting the points indicated by the vertices (red circles) where 3 Voronoi cells meet. In an analogous manner, we construct discrete Voronoi cells from which the triangulation is extracted.
In a first step, we start a flooding of the interior of the region, coloring the vertices according to their closest anchor vertex. We then only flood the boundary of a region so that every vertex on it is colored depending on the closest anchor vertex. This enforces the constrained edges by forcing the boundary to be in it.
After each clustering region is triangulated, the final anchor positions are recomputed by averaging the projections of an anchor on its incident proxies.
In Figure 71.10, the bear model is approximated through \( \mathcal{L}^{2,1} \) metric and the final number of proxies is determined by monitoring the error drop. The anchor points (black) are attached to the corresponding vertex on the mesh (white). The red lines connecting the anchor points approximate the boundary of each region.
As there is no guarantee that the output mesh is 2-manifold and oriented, the main input is an indexed triangle set. We can use Polygon Soups to build the triangle soup into a valid polygon mesh.
This package can be used with any class model of the concept FaceListGraph
described in CGAL and the Boost Graph Library.
Free function with Named Parameters options.
CGAL::Surface_mesh_approximation::approximate_triangle_mesh()
: given a triangle mesh, approximate the geometry with default \( \mathcal{L}^{2,1} \) metric.Class interface:
CGAL::Variational_shape_approximation
: allowing more customization of the proxy, metric and approximation process. As shown in Figure Figure 71.2, typical calling order of the approximation and meshing process is:
One thing to note is that some parameters depend heavily on the input, like the number of proxies. Although we can approximate a geometry with any number of proxies regardless of the quality, it is not recommended to use all the defaults without any consideration of the input.
The following example calls the free function CGAL::Surface_mesh_approximation::approximate_triangle_mesh()
on the input triangle mesh with default CGAL::Surface_mesh_approximation::L21_metric_plane_proxy
.
File Surface_mesh_approximation/vsa_approximation_example.cpp
The function parameters are provided through Named Parameters. Setting the non-default parameter values requires calling the functions with the required parameters, connected by a dot and in an arbitrary order. The following example shows a different configuration of parameters and retrieves the indexed face proxy map and the proxies:
File Surface_mesh_approximation/vsa_approximation_2_example.cpp
The face proxy index map and the output proxies provide a means to access the partition and the proxy parameters as illustrated by Figure 71.3.
The free function can be used for retrieving the segmentation via proxy ids output into the proxy output iterator:
File Surface_mesh_approximation/vsa_segmentation_example.cpp
The class interface CGAL::Variational_shape_approximation
offers a flexible means to control of the algorithm. The following example uses the CGAL::Surface_mesh_approximation::L2_metric_plane_proxy
to approximate the shape.
File Surface_mesh_approximation/vsa_class_interface_example.cpp
The following example defines a point-wise proxy to yield an isotropic approximation. The output mesh is depicted in Figure Figure 71.11.
File Surface_mesh_approximation/vsa_isotropic_metric_example.cpp
We provide some performance comparisons with the free function API CGAL::Surface_mesh_approximation::approximate_triangle_mesh
. Timings are recorded on a PC running Windows10 X64 with an Intel Xeon E5-1620 clocked at 3.70 GHz with 32GB of RAM. The program has been optimized with the O2 option with Visual Studio 2015. By default the kernel used is Exact_predicates_inexact_constructions_kernel
(EPICK
).
Runtime in seconds with target number of proxies of different seeding method:
Model | #Triangles | #Proxies | Random | Incremental | Hierarchical |
---|---|---|---|---|---|
plane-sphere | 6,826 | 20 | 0 | 0.87 | 0.17 |
bear | 20,188 | 200 | 0 | 36.749 | 1.194 |
masque | 62,467 | 200 | 0.002 | 133.901 | 4.308 |
Runtime in seconds with target error drop of different seeding method. The benchmark is running on the bear model with 20,188 faces. Each column records the time and the resulting number of proxies:
Target Error Drop | Random | Incremental | Hierarchical |
---|---|---|---|
0.06 | 1.03/64 | 9.053/53 | 1.017/64 |
0.04 | 1.207/128 | 15.422/88 | 1.2/128 |
0.02 | 1.415/256 | 35.171/192 | 1.428/256 |
Runtime of the 3 phases of the algorithm in seconds: seeding, clustering iteration and meshing. The seeding method is hierarchical with target number of proxies.
Model | #Triangles | #Proxies | #Iterations | Seeding | Clustering | Meshing | Total |
---|---|---|---|---|---|---|---|
plane-sphere | 6,826 | 20 | 20 | 0.17 | 0.228 | 0.044 | 0.442 |
bear | 20,188 | 200 | 20 | 1.194 | 0.784 | 0.128 | 2.006 |
masque | 62,467 | 200 | 20 | 4.308 | 2.974 | 0.349 | 7.631 |
The VSA method has two key geometric concepts:
Given an error metric \( E \), a desired number of \( k \) proxies, and an input surface \( S \), we denote by optimal shape proxies a set \( P \) of proxies \( P_i \) associated to the regions \( R_i\) of a partition \( \mathcal{R} \) of \( S \) that minimizes the total fitting error [1] :
\[ E(\mathcal{R}, P) = \sum_{i = 1..k} E(\mathcal{R}_i, P_i). \]
By casting the approximation problem into an optimal discrete clustering one, the algorithm leverages the effective Lloyd algorithm [1] to drive the total error down iteratively. More specifically, during each iteration two different steps are conducted, for the \( m \)th iteration:
For a sequence of iterations with the fitting error \( \{ E^1, \cdots, E^m \} \), the iteration is repeated until one of the stopping criteria is met:
Intuitively, each region \( \mathcal{R}_i \) of a partition \( \mathcal{R} \) can be summarily represented to first order as an "average" point \( X_i \) and an "average" normal \( N_i \). We denote such local representative pair \( P_i = (X_i, N_i) \), a planar proxy of the associated region.
Defining an appropriate error metric is the key ingredient for the algorithm. The \( \mathcal{L}^2 \) metric is defined as:
\[ \mathcal{L}^2(\mathcal{R}_i, P_i) = \iint_{x \in \mathcal{R}_i}\Vert x - \Pi_i(x)\Vert^2 dx. \]
where \( \Pi_i(\cdot) \) denotes the orthogonal projection of the argument onto the proxy plane passing through \( X_i \) and normal to \( N_i \). The \( \mathcal{L}^2 \) metric tries to match the input shape through approximation of the geometric position.
In the original paper [1] the author proposed the \( \mathcal{L}^{2,1} \) metrics, arguing that the normals are important to the visual interpretation of the shape. The \( \mathcal{L}^{2,1} \) is defined as:
\[ \mathcal{L}^{2,1}(\mathcal{R}_i, P_i) = \iint_{x \in \mathcal{R}_i}\Vert \mathbf{n}(x) - \mathbf{n}_i\Vert^2 dx. \]
The \( \mathcal{L}^{2,1} \) is numerically superior to \( \mathcal{L}^2 \) in several ways:
This package is the result of the work of Lingjie Zhu during the 2017 season of the Google Summer of Code, mentored by Pierre Alliez. The code is based on an initial research code written by Pierre Alliez at Inria in 2003, for a paper published at the ACM SIGGRAPH conference in 2004, co-authored by David Cohen-Steiner, Pierre Alliez and Mathieu Desbrun [1].