\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.14 - 2D and 3D Linear Geometry Kernel

Definition

Operations

A model of this concept must provide:

Kernel::Point_3 operator() (const Kernel::Point_3 &p, const Kernel::Point_3 &q, const Kernel::Point_3 &r)
 compute the centroid of the points p, q, and r.
 
Kernel::Point_3 operator() (const Kernel::Point_3 &p, const Kernel::Point_3 &q, const Kernel::Point_3 &r, const Kernel::Point_3 &s)
 compute the centroid of the points p, q, r and s.
 
Kernel::Point_3 operator() (const Kernel::Triangle_3 &t)
 compute the centroid of the triangle t.
 
Kernel::Point_3 operator() (const Kernel::Tetrahedron_3 &t)
 compute the centroid of the tetrahedron t.