\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
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CGAL 4.14 - 2D and 3D Linear Geometry Kernel
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Kernel::ConstructOppositeRay_3 Concept Reference
2D and 3D Linear Geometry Kernel Reference
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Concepts
»
Kernel Function Object Concepts
Definition
Refines:
AdaptableFunctor
(with one argument)
See also
CGAL::Ray_3
<
Kernel
>
Operations
A model of this concept must provide:
Kernel::Ray_3
operator()
(const
Kernel::Ray_3
&r)
returns the ray with the same source as
r
, but in opposite direction.