\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.14 - 2D and 3D Linear Geometry Kernel

Definition

Refines:
AdaptableFunctor (with two arguments)
See also
CGAL::Ray_2<Kernel>

Operations

A model of this concept must provide:

Kernel::Ray_2 operator() (const Kernel::Point_2 &p, const Kernel::Point_2 &q)
 introduces a ray with source p and passing through point q.
 
Kernel::Ray_2 operator() (const Kernel::Point_2 &p, const Kernel::Vector_2 &v)
 introduces a ray starting at source p with the direction given by v.
 
Kernel::Ray_2 operator() (const Kernel::Point_2 &p, const Kernel::Direction_2 &d)
 introduces a ray starting at source p with direction d.
 
Kernel::Ray_2 operator() (const Kernel::Point_2 &p, const Kernel::Line_2 &l)
 introduces a ray starting at source p with the same direction as l.