\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.14 - 2D and 3D Linear Geometry Kernel

Definition

Operations

A model of this concept must provide:

Kernel::Point_2 operator() (const Kernel::Segment_2 &s)
 returns the source of the segment s.
 
Kernel::Point_2 operator() (const Kernel::Ray_2 &r)
 returns the source of the ray r.