\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.5.2 - Geometric Object Generators
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CGAL::Random_points_in_cube_3< Point_3, Creator > Class Template Reference

#include <CGAL/point_generators_3.h>

Definition

The class Random_points_in_cube_3 is an input iterator creating points uniformly distributed in a half-open cube.

The default Creator is Creator_uniform_3<Kernel_traits<Point_3>Kernel::RT,Point_3>.

Is Model Of:

InputIterator

PointGenerator

See Also
CGAL::cpp11::copy_n()
CGAL::Counting_iterator
CGAL::Random_points_in_square_2<Point_2, Creator>
CGAL::Random_points_in_sphere_3<Point_3, Creator>
CGAL::Random_points_on_sphere_3<Point_3, Creator>
std::random_shuffle

Types

typedef std::input_iterator_tag iterator_category
 
typedef Point_3 value_type
 
typedef std::ptrdiff_t difference_type
 
typedef const Point_3pointer
 
typedef const Point_3reference
 
 Random_points_in_cube_3 (double a, Random &rnd=default_random)
 Creates an input iterator g generating points of type Point_3 uniformly distributed in the half-open cube with side length \( 2 a\), centered at the origin, i.e. \( \forall p = *g: -a \le p.x(),p.y(),p.z() < a\) . More...
 

Constructor & Destructor Documentation

template<typename Point_3 , typename Creator >
CGAL::Random_points_in_cube_3< Point_3, Creator >::Random_points_in_cube_3 ( double  a,
Random rnd = default_random 
)

Creates an input iterator g generating points of type Point_3 uniformly distributed in the half-open cube with side length \( 2 a\), centered at the origin, i.e. \( \forall p = *g: -a \le p.x(),p.y(),p.z() < a\) .

Three random numbers are needed from rnd for each point.