\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.5.2 - 3D Surface Subdivision Methods
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CGAL::Loop_mask_3< Polyhedron_3 > Class Template Reference

#include <CGAL/Subdivision_mask_3.h>

Definition

A stencil determines a source neighborhood whose points contribute to the position of a refined point.

The geometry mask of a stencil specifies the computation on the nodes of the stencil. Loop_mask_3 implements the geometry masks of Loop subdivision on a triangulated Polyhedron_3<Cartesian>.

Template Parameters
Polyhedron_3must be a CGAL::Polyhedron_3 instantiated with a Cartesian kernel, which defines the Point_3 for the vertices.
LoopBorderMask.png
Is Model Of:
PTQMask_3
See Also
CGAL::Subdivision_method_3

Creation

 Loop_mask_3 ()
 default constructor.
 

Stencil functions

void edge_node (Edge_handle e, Point_3 &pt)
 computes the Loop edge-point pt of the edge e.
 
void vertex_node (Vertex_handle v, Point_3 &pt)
 computes the Loop vertex-point pt of the vertex v.
 
void border_node (Halfedge_handle e, Point_3 &ept, Point_3 &vpt)
 computes the Loop edge-point ept and the Loop vertex-point vpt of the border edge e.