CGAL 5.1.4 - Geometric Object Generators
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#include <CGAL/point_generators_3.h>
The class Random_points_in_triangles_3
is an input iterator creating points uniformly distributed inside a range of Triangle_3
.
The triangle range must be valid and unchanged while the iterator is used.
CGAL::Random_points_in_cube_3<Point_3, Creator>
CGAL::Random_points_in_triangle_3<Point_3, Creator>
CGAL::Random_points_in_tetrahedron_3<Point_3, Creator>
CGAL::Random_points_in_triangle_mesh_3<Point_3, TriangleMesh>
CGAL::Random_points_in_tetrahedral_mesh_boundary_3<C3T3>
CGAL::Random_points_in_tetrahedral_mesh_3<C3T3>
CGAL::Random_points_in_triangles_2<Point_2>
Types | |
typedef std::input_iterator_tag | iterator_category |
typedef Point_3 | value_type |
typedef std::ptrdiff_t | difference_type |
const typedef Point_3 * | pointer |
const typedef Point_3 & | reference |
template<typename TriangleRange > | |
Random_points_in_triangles_3 (TriangleRange triangulation, Random &rnd=get_default_random()) | |
Creates an input iterator g generating points of type Point_3 uniformly distributed between the triangles of the range. More... | |
CGAL::Random_points_in_triangles_3< Point_3, Triangle_3, Creator >::Random_points_in_triangles_3 | ( | TriangleRange | triangulation, |
Random & | rnd = get_default_random() |
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) |
Creates an input iterator g
generating points of type Point_3
uniformly distributed between the triangles of the range.
Each triangle has a probability to be chosen to hold the point depending on its area.