#include <CGAL/Object.h>
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introduces an empty object.
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Copy constructor.
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Objects of type Object are normally created using the global function make_object.
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Assignment. | ||
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| returns true, if obj does not contain an object. |
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| returns the type information of the contained type, or typeid(void) if empty. |
Construction of an Object storing an object of type T can be performed using the make_object global function :
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Creates an object that contains t. |
Assignment of an object of type Object to an object of type T can be done using assign :
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| assigns o to c if o was constructed from an object of type T. Returns true, if the assignment was possible. |
Another possibility to access the encapsulated object is to use object_cast, which avoids the default constructor and assignment required by assign :
{ typedef Cartesian<double> K; typedef K::Point_2 Point_2; typedef K::Segment_2 Segment_2; Point_2 point; Segment_2 segment, segment_1, segment_2; std::cin >> segment_1 >> segment_2; Object obj = intersection(segment_1, segment_2); if (assign(point, obj)) { /* do something with point */ } else if (assign(segment, obj)) { /* do something with segment*/ }
/* there was no intersection */ }
Another way to access the object is to use object_cast,
which allows to skip a default construction and assignment :
{ typedef Cartesian<double> K; typedef K::Point_2 Point_2; typedef K::Segment_2 Segment_2; Segment_2 segment_1, segment_2; std::cin >> segment_1 >> segment_2; Object obj = intersection(segment_1, segment_2); if (const Point_2 * point = object_cast<Point_2>(&obj)) { /* do something with *point */ } else if (const Segment_2 * segment = object_cast<Segment_2>(&obj)) { /* do something with *segment*/ }
/* there was no intersection */ }
The
intersection
routine itself looks roughly as follows:
template < class Kernel > Object intersection(Segment_2<Kernel> s1, Segment_2<Kernel> s2) {
if (/* intersection is a point */ ) {
Point_2<Kernel> p = ... ; return make_object(p);
} else if (/* intersection is a segment */ ) {
Segment_2<Kernel> s = ... ; return make_object(s); }
/* empty intersection */ return Object(); }