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The class Random_points_on_sphere_d<Point_d> is an input iterator creating points uniformly distributed on a sphere.
The generated points are computed using floating point arithmetic, whatever the Kernel is, thus they are on the sphere only up to rounding errors.
#include <CGAL/point_generators_d.h>
typedef std::input_iterator_tag | iterator_category; | |
typedef Point_d | value_type; | |
typedef std::ptrdiff_t | difference_type; | |
typedef const Point_d* | pointer; | |
typedef Point_d | reference; |
Random_points_on_sphere_d<Point_d> g ( int dim, double r, Random& rnd = default_random); | |
g is an input iterator creating points of type Point_d uniformly
distributed on a sphere in dimension dim with radius r,
i.e. |*g| == r . 2 ⋅ dim random numbers are needed from
rnd for each point.
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CGAL::cpp0x::copy_n
CGAL::Counting_iterator
CGAL::Random_points_on_circle_2<Point_2, Creator>
CGAL::Random_points_on_sphere_3<Point_3, Creator>
CGAL::Random_points_in_cube_d<Point_d>
CGAL::Random_points_in_ball_d<Point_d>