CGAL 4.10 - Kinetic Framework
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The concept for priority queues used by the Simulator
. The concept basically defines a priority queue which supports deletions and changes of items in the queue (but not their priorities). Items in the queue must implement the Event
concept.
CGAL::Kinetic::Two_list_pointer_event_queue<FunctionKernel>
CGAL::Kinetic::Heap_pointer_event_queue<FunctionKernel>
Types | |
typedef unspecified_type | Key |
The type used to access items in the queue in order to change or delete them. | |
typedef unspecified_type | Priority |
The priority type for items in the queue. More... | |
Creation | |
EventQueue (Priority start, Priority end, int size_hint) | |
Construct a queue which will start at time start and run until time end. | |
Operations | |
template<class Event > | |
Key | insert (Priority, Event) |
Insert an event into the event queue. More... | |
void | erase (Key) |
Erase an event from the queue. | |
template<class Event > | |
void | set (Key, Event) |
Change the data in the event referred to by the key. | |
template<class Event > | |
Event & | get (Key) const |
Access the event referred to by the passed key. | |
Priority | priority (Key) const |
Return the priority of the event. | |
bool | empty () |
Return true if the queue is empty. | |
Priority | next_priority () const |
Return the priority of the next event in the queue. | |
void | process_next () |
Process the next Event by calling its process method with its Priority . | |
void | set_end_priority () |
Set the priority beyond which to ignore events. | |
bool | contains (Key) const |
Return true if the queue contains the event and false if it does not. More... | |
The priority type for items in the queue.
This is typically the same as Kinetic::Simulator::Time
bool Kinetic::EventQueue::contains | ( | Key | ) | const |
Return true if the queue contains the event and false if it does not.
This is used for auditing events and can be slow if needed.