CGAL 5.4 - 2D and 3D Linear Geometry Kernel

bool CGAL::do_intersect (Type1< SphericalKernel > obj1, Type2< SphericalKernel > obj2)
 checks whether obj1 and obj2 intersect. More...
 
bool CGAL::do_intersect (Type1< SphericalKernel > obj1, Type2< SphericalKernel > obj2, Type3< SphericalKernel > obj3)
 checks whether obj1, obj2 and obj3 intersect. More...
 

Function Documentation

◆ do_intersect() [1/2]

bool CGAL::do_intersect ( Type1< SphericalKernel obj1,
Type2< SphericalKernel obj2 
)

#include <CGAL/Spherical_kernel_intersections.h>

checks whether obj1 and obj2 intersect.

See Chapter Chapter_3D_Spherical_Geometry_Kernel for details on a spherical kernel instantiation.

When using a spherical kernel, in addition to the function overloads documented here, the following function overloads are also available.

Two objects obj1 and obj2 intersect if there is a point p that is part of both obj1 and obj2. The intersection region of those two objects is defined as the set of all points p that are part of both obj1 and obj2. Note that while for a polygon we consider the enclosed domain, for an object of type Circle_3 or Sphere_3 only the curve or the surface is considered.

Type1 and Type2 can be any of the following:

An example illustrating this is presented in Chapter Chapter_3D_Spherical_Geometry_Kernel.

◆ do_intersect() [2/2]

bool CGAL::do_intersect ( Type1< SphericalKernel obj1,
Type2< SphericalKernel obj2,
Type3< SphericalKernel obj3 
)

#include <CGAL/Spherical_kernel_intersections.h>

checks whether obj1, obj2 and obj3 intersect.

Type1, Type2 and Type3 can be: