The representation of CGAL 2D triangulations is based on faces and vertices, Edges are only implicitely represented trough the adjacency relations betwen two faces.
The triangulation data structure can be seen as a container for faces and vertices maintaining incidence and adjacency relations among them.
Each triangular face gives access to its three incident vertices and to its three adjacent faces. Each vertex gives access to one of its incident faces and through that face to the circular list of its incident faces.
The three vertices of a face are indexed with 0, 1 and 2. The neighbors of a face are also indexed with 0,1,2 in such a way that the neighbor indexed by i is opposite to the vertex with the same index. See Figure 21.1.1, the functions ccw(i) and cw(i) shown on this figure compute respectively and modulo 3
Each edge has two implicit representations : the edge of a face f which is opposed to the vertex indexed i, can be represented as well as an edge of the neighbor(i) of f.
Figure: Vertices and neighbors.
This kind or representation of simplicial complexes extends in any dimension. More precisely, in dimension , the data structure will explicitely represents cells (i. e. faces of maximal dimension) and vertices (i. e. faces of dimension 0). All faces of dimension between and will have an implicit representation. The 2D triangulation data structure can represent simplicial complexes of dimension 2, 1 or 0.
This rules extends to lower dimensional triangulation data structure arising in degenerate cases or when the triangulations have less than three vertices. A one dimensional triangulation structure maintains a set of vertices and edges which forms a ring topologically equivalent to a -sphere.
A zero dimensional triangulation data structure only includes two adjacent vertices that is topologically equivalent to a -sphere.
The triangulation data structure is required to provide :
The triangulation data structure is responsible for the creation and removal of faces and vertices (memory management). It provides function that gives the number of faces, edges and vertices of the triangulation.
The triangulation data structure provides member functions to perform the following combinatorial transformation of the triangulation:
Figure: Insertion of a new vertex, splitting a face
CGAL provides the class CGAL::Triangulation_data_structure_2<Vb,Fb> as a default triangulation data structure.
This design allows the user to plug in the triangulation data structure his own vertex or face classes tuned for his application.
Figure: The cyclic dependency in triangulations software design.
The solution proposed by CGAL to resolve this cyclic dependency is based on a rebind mechanism similar to the mechanism used in the standard allocator class std::allocator. The vertex and face classes plugged in the instantiation of a triangulation data structure are themselves instantiated with a fake data structure. The triangulation data structure will then rebind these classes, plugging itself at the place of the fake data structure, before using them to derive the vertex and face classes. The rebinding is performed through a nested template class Rebind_TDS in the vertex and face class, which provide the rebound class as a type called Other.
Here is how it works schematically. First, here is the rebinding taking place in the triangulation data stucture.
template < class Vb, class Fb > class Triangulation_data_structure { typedef Triangulation_data_structure<Vb,Fb> Self; // Rebind the vertex and face base to the actual TDS (Self). typedef typename Vb::template Rebind_TDS<Self>::Other VertexBase; typedef typename Fb::template Rebind_TDS<Self>::Other FaceBase; // ... further internal machinery leads to the final public types: public: typedef ... Vertex; typedef ... Face; typedef ... Vertex_handle; typedef ... Face_handle; };
Then, here is the vertex class with its nested Rebind_TDS template class and its template parameter set by default to an an internal type faking a triangulation data structure.
template < class TDS = an internal type faking a triangulation data structure > class Vertex_base { public: template < class TDS2 > struct Rebind_TDS { typedef Vertex_base<TDS2> Other; }; ... };Imagine an analog Face_base class. The triangulation data structure is then instantiate as follows :
typedef Triangulation_data_structure< Vertex_base<>, Face_base<> > TDS;
There is several possibilities to make use of the flexibility offered by the triangulation data structure.
When derivation is used, the rebind mechanism is slightly more involved, because it is necessary to rebind the base class itself. However the user will be able to use in his classes references to types provided by the triangulation data structure. For example,
template < class Gt, class Vb = CGAL::Triangulation_vertex_base_2<Gt> > class My_vertex_base : public Vb { public : template < typename TDS2 > struct Rebind_TDS { typedef typename Vb::template Rebind_TDS<TDS2>::Other Vb2; typedef My_vertex_base<Gt,Vb2> Other; }; typedef typename Vb::Triangulation_data_structure Tds; typedef typename Tds::Vertex_handle Vertex_handle; ...... };
See section 20.11 for examples of using the triangulation data structure flexibility.