 CGAL 5.5.2 - Geometric Object Generators
CGAL::Random_points_in_ball_d< Point_d > Class Template Reference

#include <CGAL/point_generators_d.h>

## Definition

The class Random_points_in_ball_d is an input iterator creating points uniformly distributed in an open ball in any dimension.

Is Model Of:

InputIterator

PointGenerator

CGAL::Random_points_in_disc_2<Point_2, Creator>
CGAL::Random_points_in_sphere_3<Point_3, Creator>
CGAL::Random_points_in_cube_d<Point_d>
CGAL::Random_points_on_sphere_d<Point_d>
Examples:
Generator/ball_d.cpp.

## Types

typedef std::input_iterator_tag iterator_category

typedef Point_d value_type

typedef std::ptrdiff_t difference_type

const typedef Point_d * pointer

const typedef Point_d & reference

## Operations

Random_points_in_ball_d (int dim, double r)
$$g$$ is an input iterator creating points of type Point_d uniformly distributed in the open ball in dimension $$dim$$ with radius $$r$$, i.e. $$|*g| < r$$ . More...

## ◆ Random_points_in_ball_d()

template<typename Point_d>
 CGAL::Random_points_in_ball_d< Point_d >::Random_points_in_ball_d ( int dim, double r )

$$g$$ is an input iterator creating points of type Point_d uniformly distributed in the open ball in dimension $$dim$$ with radius $$r$$, i.e. $$|*g| < r$$ .

$$2\cdot dim+1$$ random numbers are needed from rnd for each point.