CGAL 5.6 - Geometric Object Generators
CGAL::Random_points_in_cube_d< Point_d > Class Template Reference

#include <CGAL/point_generators_d.h>

Definition

The class Random_points_in_cube_d is an input iterator creating points uniformly distributed in an half-open cube.

Is Model Of:

InputIterator

PointGenerator

See also
CGAL::Random_points_in_square_2<Point_2, Creator>
CGAL::Random_points_in_cube_3<Point_3, Creator>
CGAL::Random_points_in_ball_d<Point_d>
CGAL::Random_points_on_sphere_d<Point_d>
Examples:
Generator/cube_d.cpp.

Types

typedef std::input_iterator_tag iterator_category
 
typedef Point_d value_type
 
typedef std::ptrdiff_t difference_type
 
const typedef Point_d * pointer
 
const typedef Point_d & reference
 

Operations

 Random_points_in_cube_d (int dim, double a, Random &rnd=get_default_random())
 \( g\) is an input iterator creating points of type Point_d uniformly distributed in the half-open cube of dimension \( dim\) with side length \( 2 a\), centered at the origin. More...
 

Constructor & Destructor Documentation

◆ Random_points_in_cube_d()

template<typename Point_d>
CGAL::Random_points_in_cube_d< Point_d >::Random_points_in_cube_d ( int  dim,
double  a,
Random rnd = get_default_random() 
)

\( g\) is an input iterator creating points of type Point_d uniformly distributed in the half-open cube of dimension \( dim\) with side length \( 2 a\), centered at the origin.

For every point \( p = *g\) and for all \( i<dim\) we have \( -a \le p[i] < a\). \( dim\) random numbers are needed from rnd for each point.