Daniel Russel
Kinetic data structures are a way of adding motion to classical geometric data structures. CGAL provides several prepackaged kinetic data structures. Here we present those kinetic data structures and the helper classes that allow their activity to be monitored.
Kinetic::Sort<Traits, Visitor>
CGAL::Kinetic::Sort_visitor_base
CGAL::Kinetic::Sort_event_log_visitor
CGAL::Kinetic::Delaunay_triangulation_2<Traits, Visitor, Triangulation>
Kinetic::DelaunayTriangulationVisitor_2
CGAL::Kinetic::Delaunay_triangulation_event_log_visitor_2
CGAL::Kinetic::Delaunay_triangulation_recent_edges_visitor_2<Triangulation>
CGAL::Kinetic::Delaunay_triangulation_visitor_base_2
CGAL::Kinetic::Delaunay_triangulation_face_base_2<Traits, Base>
CGAL::Kinetic::Delaunay_triangulation_3<Traits, Visitor, Triangulation>
Kinetic::DelaunayTriangulationVisitor_3
CGAL::Kinetic::Delaunay_triangulation_event_log_visitor_3
CGAL::Kinetic::Delaunay_triangulation_visitor_base_3
CGAL::Kinetic::Delaunay_triangulation_cell_base_3<Traits, Base>
CGAL::Kinetic::Regular_triangulation_3<Traits, Visitor, Triangulation>
Kinetic::RegularTriangulationVisitor_3
CGAL::Kinetic::Regular_triangulation_visitor_base_3
CGAL::Kinetic::Regular_triangulation_event_log_visitor_3
CGAL::Kinetic::Regular_triangulation_cell_base_3<Traits, Base>
CGAL::Kinetic::Regular_triangulation_vertex_base_3<Traits, Base>
CGAL::Kinetic::Enclosing_box_2<Traits>
CGAL::Kinetic::Enclosing_box_3<Traits>
CGAL::Kinetic::Insert_event<ActiveObjectsTable>
CGAL::Kinetic::Erase_event<ActiveObjectsTable>
CGAL::Kinetic::Qt_moving_points_2<Traits, QtWidget_2>
CGAL::Kinetic::Qt_triangulation_2<KineticTriangulation_2, QtWidget_2, QtMovingPoints_2>
CGAL::Kinetic::Qt_widget_2<Simulator>